We’re nearing the end… The end of 2010 and our ‘secret’ water game. The holidays are coming and we aim to be done with it before we celebrate them. Last week we delivered a beta version of the water game. It includes everything the game needs. Art assets, functionality and audio. Now we’re entering what we call ‘hell’ ;) Tweaking, testing and fixing the game.
When finishing a game I tend to list all ‘easy’ bugs (at least the ones I think are easy) versus the more difficult ones. This way I can actually reward myself with progress. This might sound weird, but I can feel quite satisfied when fixing a difficult bug and the run through a whole list of easy ones and see the game becoming better, more stable and more fun with each new iteration. I find this actually very good practice as it provides me with some incentive to tackle the really tough ones. Most of the time these bugs are challenging, but not impossible to fix.
I can track the really tough bugs in my code quite easily. When things go wrong I comment my code ‘differently’. Comments like: Hack, Stop! Hackertime!, Just Hack it!, New Hack City, or Dutch/English profanity. I have a nice anecdote about this, but I’ll save that for another post. It is sometimes fun to read those comments on a Friday afternoon with a ‘cold-one’. However, it is Monday now and while things are looking decent for finishing up this game I do suspect some laughs and frowns at my comments next Friday afternoon.