woensdag 7 maart 2012
Since a few weeks I've been working on a new project together with Stijn. I'd like to show you some of the work I did so far. I created the main character for this project from start to finish. For a change we decided to have a female as our main character. The model is made up of around 1700 triangles.
After modelling, unwrapping and texturing I started rigging and animating. I made several 'Walk' animations in different directions. I made all of these animations in the same amount of frames, the same duration. This is important for the animation blending when changing movement direction in-game. Doing it this way the legs and other bones of the skeleton blend nicely into each other without big noticable jitters.
I also worked on the environments and level design. We decided to create the levels the same way as we created the tracks of Burnin' Rubber. By this I mean the following. We create 'blocks' that represent an environment 'part'. All of these blocks can be connected and tiled with eachother to create a bigger environment for the game.
This is it for now, keep following our facebook and twitter pages for the latest updates.