This week we had a kickoff meeting of a new game!
No more machine guns, sniper rifle’s or that kind of stuff. Something new:
A kick ass racing game! Not sure If I can tell you much about it, so I keep it short.
Last couple of weeks I have been working on the sniper game, some small changes here and there, tweaking the waves etc etc. And making one of the last weapons!!
In the mean time the intern called Chris has been working on that particular race game.
We needed a vehicle, a race track and some new assets. So when we start developing the race game we got some good material to work with. He made a good start and we will definitely show everyone this later!
Back to the weapon! I started with searching for reference. I wanted to make a weapon different than the others, with a more futuristic style.
I started modelling the basic silhouette.
From there on I add more detail on the silhouette of the mesh, to define the different parts of the rifle. The barrel, the ammo box, the hand grip etc.
After that I added some detail, a fancier barrel, some detail on the top of the weapon. I also added a scope. I want this weapon to be able to zoom. Would be looking odd if the weapon could zoom and didn't had a scope...
When the mesh is complete and the unwrap is done, it's ready for a light map and a diffuse map.
Here the preview of the weapon with the diffuse map:
When all is done! The fun part begins: getting it into the game! And shoot with it! Ha!