A few weeks ago I started working on another new project together with Stijn. It is going to be a stunt game taking place in a winter setting. This may sound familiar to some of you who have played our game 'Freestyle Snow Wheeling'. For now I can spoil that this project won't feature any drivable cars ;).
As always we start with a mockup version of the level. The mockup is used to define the scale and general design of the level. I started by creating a basic road which goes downhill slightly. Stijn made an early test version of the game where I was able to test the road in-game.
Once I was happy with the width of the road I started placing some of the building assets which were made by our interns. Something I find quite challenging when creating a city kind of environment is the distance between the street and the buildings. This may sound very simple, just place 'm along the road what feels good. However when looking at it from an in-game perspective it can feel very 'clamp' when they are placed just a little too close to the street.
After placing the buildings I started adding some foliage and other/smaller objects to define a bit more of the setting. This can be quite time consuming sometimes, also this environment in particular was quite big/long. I also made a quick lightmap for the scene using the unity lightmapper.