It has been a while but here's finally another blogpost by Matthew. After some nagging, begging and harassing programmer Stijn approved one of my "feature requests" (probably just to get me off his back). The feature that got approved was some relatively simple face animation for the player character of Rhino Rush. The Rhino only needed some basic expressions like smile, fear, hurt etc. Here's how we set it up.
Stijn finally added some code to dynamically switch between the expression meshes. Even these few expressions give the rhino much, much more character. Looking at the end results gave us both a happy face expression. :)