First of all we're proud to present you our brand new game 'Katie Commando'. I'm happy that the game is online for you guys to play, it has been a tough ride getting the game done. There are always some small things that could have been better. But hey, in the end it became a nice fast little game :)!
Today I want to show you guys some of the recent work I did for our new racing game project. After I finished my work for Katie Commando I started modeling several new assets to be used in a new race track. Mainly 'Metro' assets. And eh no, we aren't going to create the new 'Metro Simulator 2012', but we do want to give one track some train-ish / metro-ish kind of setting.
I started by making a straight piece of metro tunnel. I also UV-mapped it directly on the 2nd UV channel for lightmap baking. This came in very handy when making the corner pieces. I made the corners from the same straight metro tunnel by bending them using the 'Bend' modifier. Because I already UV mapped these pieces on the 2nd channel I will get nice and good lightmaps because of the straight UV's. It also saves a lot of texture space keeping things straight.
Uber super secret sneak preview:
That's all folks! Until next time!
-Joep
Geen opmerkingen:
Een reactie posten