woensdag 17 april 2013
Distorting pixels
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Hello everyone! Today I want to talk about refraction, what it is and how you can use it to enhance special effects in your games. ...
7 opmerkingen:
donderdag 11 april 2013
Recycle for a better game environment!
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Hi! Today some news about a new game! Just like Eugene im working on a new project as well! And I am going to tell you a technique to red...
17 opmerkingen:
donderdag 4 april 2013
The Art of Looping
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The Art of looping Hi everybody! Melvin here, senior audio designer and animator at Xform for just about two months now and this m...
1 opmerking:
maandag 18 maart 2013
Hammer!!!
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Hey everyone! This week I’m going to talk about the character I've been working on the last couple of days. I’m not going to tel...
7 opmerkingen:
vrijdag 22 februari 2013
Start your weekend with a smile!
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Hi all, As much as we like to work hard, we also like to have a good laugh. This laugh can be brought to us by listening silly songs...
7 opmerkingen:
woensdag 20 februari 2013
Lightmapped tinting
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Dear readers, Today I'd like to explain a technique we're using in our new game considering lighting. It involves using the lig...
3 opmerkingen:
maandag 18 februari 2013
Designing and building an interface
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Hi guys, Today I'm going to show you some tips and tricks on how we design and build our interfaces here at Xform. Always start wi...
16 opmerkingen:
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