Xform Game Development
woensdag 30 november 2011

Transformation pipeline and reverse

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Dear readers, In my current project I needed to have a ray from the camera on the point where the mouse was on the screen. The problem h...
1 opmerking:
dinsdag 29 november 2011

What's the name of the game?

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When starting a new game project we usually make up a working title without putting any good thought into it, often it's just the firs...
woensdag 23 november 2011

Pickup Convertible!

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Hello all! Last couple of weeks I have been working on the super awesome snow game with cars! It will rock! I’m going to show you one ...
donderdag 17 november 2011

Character animation

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Dear readers, This week I've been working on character animations for our top secret SSX-with-cars project. Character animations in ...
vrijdag 11 november 2011

Faking car physics

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Dear readers, Today I'm going to write about faking car physics, in particular adding a sense of weight to the car. What I mean by t...
1 opmerking:
vrijdag 4 november 2011

The things that you (need to) do

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Today I want to tell you something about task management. Maybe it's not the most exciting subject, but it's something (game) projec...
maandag 31 oktober 2011

Stunt Double

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A few posts back I mentioned we were working on a new game prototype which was basically a downhill ski-game with a special twist. Well the ...
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About Xform

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Xform
Utrecht, Netherlands
Xform is an independent developer of high quality online 3d games.
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