woensdag 29 juni 2011
Baking data..
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During development of the zombie shooter we were experiencing an increasing amount of loading times due to all of the new features which got...
woensdag 22 juni 2011
Particle stuff!
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Hi all, Unfortunately, most of the time I am working on ‘secret’ projects or projects on which we simply cannot share as much as we would l...
vrijdag 17 juni 2011
Pleased to meet you
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Hi all! First of all, let me introduce myself. My name is Shirley, brand new production manager at Xform. The previous 7 weeks felt like hav...
woensdag 15 juni 2011
Car physics
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Dear readers, It's been a while since I wrote. In the meantime I've been working on some racing games about which I cannot say muc...
vrijdag 10 juni 2011
Lightmaps
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For the zombie shooter we're currently working on we want to have an atmospheric environment with light and dark areas. This is hard to ...
woensdag 1 juni 2011
Long time no see
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It has been a while since our last blog update. And no... we weren't on holiday past few months! ;) In fact we've been working o...
maandag 4 april 2011
Creating a simple race track
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In this blogpost I'm going to show you how to build a simple racetrack using two splines and a texture using loft in 3d studio max. With...
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