Xform Game Development
woensdag 29 juni 2011

Baking data..

›
During development of the zombie shooter we were experiencing an increasing amount of loading times due to all of the new features which got...
woensdag 22 juni 2011

Particle stuff!

›
Hi all, Unfortunately, most of the time I am working on ‘secret’ projects or projects on which we simply cannot share as much as we would l...
vrijdag 17 juni 2011

Pleased to meet you

›
Hi all! First of all, let me introduce myself. My name is Shirley, brand new production manager at Xform. The previous 7 weeks felt like hav...
woensdag 15 juni 2011

Car physics

›
Dear readers, It's been a while since I wrote. In the meantime I've been working on some racing games about which I cannot say muc...
vrijdag 10 juni 2011

Lightmaps

›
For the zombie shooter we're currently working on we want to have an atmospheric environment with light and dark areas. This is hard to ...
woensdag 1 juni 2011

Long time no see

›
It has been a while since our last blog update. And no... we weren't on holiday past few months! ;) In fact we've been working o...
maandag 4 april 2011

Creating a simple race track

›
In this blogpost I'm going to show you how to build a simple racetrack using two splines and a texture using loft in 3d studio max. With...
18 opmerkingen:
‹
›
Homepage
Internetversie tonen

About Xform

Mijn foto
Xform
Utrecht, Netherlands
Xform is an independent developer of high quality online 3d games.
Mijn volledige profiel tonen
Mogelijk gemaakt door Blogger.