Xform Game Development
maandag 4 april 2011

Creating a simple race track

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In this blogpost I'm going to show you how to build a simple racetrack using two splines and a texture using loft in 3d studio max. With...
18 opmerkingen:
vrijdag 18 maart 2011

Test Day

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Dear readers, Today is the test day for one of our games. Luckily it's not my game being tested as it always provides some stress. As a...
2 opmerkingen:
donderdag 17 maart 2011

Happy face....sad face.

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It has been a while but here's finally another blogpost by Matthew. After some nagging, begging and harassing programmer Stijn approved ...
woensdag 16 maart 2011

Something new

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Hello readers!  As you might know modern console games use a lot of pixel and vertex shaders to draw their 3D worlds and characters. Slowly...
maandag 14 maart 2011

Still alive!

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Hi all, A short, but important update. We’re still alive! J As Stijn told you in his previous post it has been very busy for all of us in t...
1 opmerking:
vrijdag 11 maart 2011

Rhino Rush Wrap Up

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Dear readers, It's been a while since any of us has written anything (and I for one am deeply ashamed for all of us (and especially for...
vrijdag 4 februari 2011

Shoot the crate

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Dear readers, Let's talk about something different than the platform game I'm working on. Last week one of our interns had a probl...
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About Xform

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Xform
Utrecht, Netherlands
Xform is an independent developer of high quality online 3d games.
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