vrijdag 17 februari 2012

Go Kart Go! Nitro!!!!!


A few years back we released a little kart game called Go Kart Go! Turbo!. It's a fun game but unfortunately, with it's four tracks, lacking a bit in content. You could play through the game within 30-40 minutes. We always wanted to add more stuff but never really had the time to do this....until a few months back that is! So here's what we did.

We went for a "widescreen" game window and changed the resolution to 800x450 (previous 640x480). This also meant we had to adjust all the menus and interface assets to fit this resolution. The game does benefit from this new resolution, firstly there's more screenspace to fit the interface elements resulting in less screen clutter and secondly a wider view for the player.

Instead of four tracks we now have a total of 13 tracks, including updated versions of the Go Kart Go! Turbo! tracks. There are collectibles to be found in each track to unlock new tracks, carskins and characters. Speaking of which we also added three new characters. Fun fact: most of the character voices are done by Xform staff members! Yours truly did the voices for the baboon, rhino, pig, crocodile and parrot.


When replaying the "old" kart game we noticed there was not enough chaos going on, we've tried to fix this by giving the player and AI players the ability to hold more items and even adding three more weapons. A hammer that smashes everyone around you, a set of water filled balloons to throw at your opponent and a whirlwind which throws racers into the air.


We made the AI players more aggressive and added a "catch up" or "rubber band" functionality to them. Now the AI stays closer to the player giving him a much harder time during a race.

These are of course not the only changes we've made, there are tons of other small tweaks, changes and adjustments which hopefully result in a more fun, chaotic and complete game!

Don't forget to check out Xformgames.com the following weeks since we'll be releasing Go Kart Go! Nitro! soon!

Matt

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